aquataur
Member
I have always used buffers whenever they seemed advisable - which was often the case.
A buffer is just a circuit that relieves the preceding circuit of any load, while (ideally) not imparting any sonic signature of its own.
It is a gross misunderstanding of what is going on if people think they "hear" the buffer. No. They hear the driving circuit, how it sounds, when it has no load.
The interaction of a circuit and a load, say a pickup with some cable capacity, is not necessarily bad.
A pickup may sound ice-picky without a capacitance that modifies its corner frequency and/or the right load resistance, and sound better with the right cable and the right load afterwards. The problem is that both of them introduce a lot of imponderability downstream.
Take the classic: a fuzz face sounds unexpected when driven with a buffer. Impedance mismatch. Insert a series resistance. All of that can be easily controlled to the point of becoming independent from having to arrange your pedals or cables in a certain sequence.
With that all sorted out, behold the pristine and powerful tone quality of a correctly buffered guitar. This is unsurpassed.
That all stems from a huge lack of understanding of the bigger picture.
But there are also some caveats with buffers: Pete Cornish advocates buffering all pedals. I do not subscribe to that. He comes from
gigantic stages that have endless cable runs and unpredictable connections. (Note: he talks of a buffered bypass...)
As mentioned above, you have to re-think your pedal train. All of that can be controlled, but maybe not so easy with commercially acquired pedals. It is certainly not done with inserting buffers here and there indiscriminately.
As you guys have said before, all buffers should be the same theoretically, but only if they are behaved.
Unfortunately, the often seen unity gain buffer is the one that is most prone to instability (see Ask The Application Engineer #32)
But it applies to any output architecture. This can by the way also happen to discrete devices, so it is said.
The cure for that is basically a simple compensation resistor, often called build-out resistor. This is so dirt cheap that it makes me wonder that it is not used more often.
So back to the question: do you need a buffer? Not if you are happy with what you have and if you enjoy a ball-and-chain.
A buffer is just a circuit that relieves the preceding circuit of any load, while (ideally) not imparting any sonic signature of its own.
It is a gross misunderstanding of what is going on if people think they "hear" the buffer. No. They hear the driving circuit, how it sounds, when it has no load.
The interaction of a circuit and a load, say a pickup with some cable capacity, is not necessarily bad.
A pickup may sound ice-picky without a capacitance that modifies its corner frequency and/or the right load resistance, and sound better with the right cable and the right load afterwards. The problem is that both of them introduce a lot of imponderability downstream.
Take the classic: a fuzz face sounds unexpected when driven with a buffer. Impedance mismatch. Insert a series resistance. All of that can be easily controlled to the point of becoming independent from having to arrange your pedals or cables in a certain sequence.
With that all sorted out, behold the pristine and powerful tone quality of a correctly buffered guitar. This is unsurpassed.
That all stems from a huge lack of understanding of the bigger picture.
But there are also some caveats with buffers: Pete Cornish advocates buffering all pedals. I do not subscribe to that. He comes from
gigantic stages that have endless cable runs and unpredictable connections. (Note: he talks of a buffered bypass...)
As mentioned above, you have to re-think your pedal train. All of that can be controlled, but maybe not so easy with commercially acquired pedals. It is certainly not done with inserting buffers here and there indiscriminately.
As you guys have said before, all buffers should be the same theoretically, but only if they are behaved.
Unfortunately, the often seen unity gain buffer is the one that is most prone to instability (see Ask The Application Engineer #32)
But it applies to any output architecture. This can by the way also happen to discrete devices, so it is said.
The cure for that is basically a simple compensation resistor, often called build-out resistor. This is so dirt cheap that it makes me wonder that it is not used more often.
So back to the question: do you need a buffer? Not if you are happy with what you have and if you enjoy a ball-and-chain.
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