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    Optimizing code generated by SpinCAD

    Among more elite crowds, over the tinkling of glasses of chardonnay, one can occasionally discern such statements as: "SpinCAD generates such terribly inefficient code!" accompanied by clutching of pearls and so on. I wasn't even planning on working on this, but you know how that goes. Anyway...
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    New SpinCAD release pending - I ain't too proud to beg.

    Let me know if this is not appropriate somehow. I've made a few more fixes to SpinCAD Designer and added a new block. The new "Ratio" block is really handy for things like chorus, flanger, and oil-can delays, to create two control signals over a given range whose product remains constant...
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    SpinCAD Designer release 0.98-1038 - fixed crossfade 3 block

    https://github.com/HolyCityAudio/SpinCAD-Designer/releases/tag/0.98-1038 I'm taking advantage of having opened up the code again to make some small fixes here and there. I never know how long the desire to do this is going to last. This time, the Crossfade 3 block got fixed. It is fairly...
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    SpinCAD Designer release 0.98-1037 - fixed Drum Delay block

    https://github.com/HolyCityAudio/SpinCAD-Designer/releases/tag/0.98-1037 Build 1036 included a "Drum Delay" block which wasn't quite working properly. At the heart of the matter is the fact that SpinCAD Builder doesn't handle SKP instructions properly when there are extra directives like...
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    New release of SpinCAD Designer

    I fixed the Clip Control block. "Flip" and "Invert" were swapped. With both off or both on, it worked OK. Updated help link to open Gitbook reference site rather than Patreon. https://github.com/HolyCityAudio/SpinCAD-Designer/releases/tag/0.98-1036
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    General approach for making "infinite hold" patches in SpinCAD

    Here I show it with the MN3011 multi tap delay block. Assume for starters that you can put a full amplitude signal into the block in the loop without distortion. This is not always accurate. Also assume that the gain from input to output in the feedback path is 1.0. Most or all of the...
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    3 "head" tape/drum delay emulator design discussion and FV-1 patch

    As SpinCAD Designer doesn't implement pot skip routines in any blocks yet, I devised a way to fade the heads in gradually. This can be applied to things besides delays. I'm probably going to add a block that DOES do the pot skip on something like a 4 or 5 head delay concept in order to bring...
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    SpinCAD Designer 0.98 build 1032 released

    https://github.com/HolyCityAudio/SpinCAD-Designer/releases Fixed introduced bug (build 1030) in simulator. Simulator again works whether or not scope is enabled. New "Vee" control block. Audio mixer blocks all have their lower level of "gain" preset at -18 dB rather than -24 dB. 4 to 2 mixer is...
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