comradehoser
Well-known member
- Build Rating
- 5.00 star(s)
Well, I finally got the massive backlog of drilling and boxing of completed circuits over and done with, so now I can turn my attention to what I've been waiting to do for a while, which is Point-to-Point.
I love Point-to-Point. It's a great crossover point between aesthetics and functionality, and it engages my sculptural/3D and problem solving predilections. I think everybody should give it a shot once. So, since I'm already in private convo with one member around a PTP build, I thought I would just publish this build report as a think-along for the curious, and especially for them. Please feel free to move if you feel like it should be in another section.
I'll publish the circuit in stages here with commentary. Please keep in mind, I am by no means even a competent PTPer and many of my decisions may not be optimal--but I'm def. open to dialogue. I posted in another thread what "real" elegant PTP should look like. That's not me. If pcb assembly is color by number, my PTP are crayons in the fist scribbles. I'm just here to serve as a resource/gateway/enabler/lubricator of means for anybody who is at all curious. I'm not a teacher in this, I'm a co-learner who can maybe save you some headache and give you a path and some encouragement into the journey of your first PTP pedal.
Here is where we start.
Circuit selection.
Especially for a first go around and demonstration purposes, we want something with a low parts count, and not a whole lot of controls, as things get crowded very fast in a 125b enclosure.
I was choosing between Corroder (building for a friend) and the Dung Beetle. I didn't have near enough parts for the Dung Beetle, so it's the Corroder minus a 22p cap. As we shall see, it was a good idea, as the Dung Beetle has 5 pots which will make for "creative spatial reasoning" for me later.
I've already built it, I know it's worth the effort, and I know how it should behave--all good things for this demo.
Here's the schematic
And here I am following it and starting to think about how it could actually look, with some ideas about the aesthetics of the thing.
We'll see what ideas we keep.
A big noticing at this point is the oddity of the power section. Usually it's just the led resistor branch, then the 5817 and 100u to ground and into the circuit. In this case, we have to make our way down to the chip before we get busy with the little 47u/resistor loop that will give us vref and vCC and then into the circuit. And where does vCC even go? Well, let's worry about that in a bit.
I love Point-to-Point. It's a great crossover point between aesthetics and functionality, and it engages my sculptural/3D and problem solving predilections. I think everybody should give it a shot once. So, since I'm already in private convo with one member around a PTP build, I thought I would just publish this build report as a think-along for the curious, and especially for them. Please feel free to move if you feel like it should be in another section.
I'll publish the circuit in stages here with commentary. Please keep in mind, I am by no means even a competent PTPer and many of my decisions may not be optimal--but I'm def. open to dialogue. I posted in another thread what "real" elegant PTP should look like. That's not me. If pcb assembly is color by number, my PTP are crayons in the fist scribbles. I'm just here to serve as a resource/gateway/enabler/lubricator of means for anybody who is at all curious. I'm not a teacher in this, I'm a co-learner who can maybe save you some headache and give you a path and some encouragement into the journey of your first PTP pedal.
Here is where we start.
Circuit selection.
Especially for a first go around and demonstration purposes, we want something with a low parts count, and not a whole lot of controls, as things get crowded very fast in a 125b enclosure.
I was choosing between Corroder (building for a friend) and the Dung Beetle. I didn't have near enough parts for the Dung Beetle, so it's the Corroder minus a 22p cap. As we shall see, it was a good idea, as the Dung Beetle has 5 pots which will make for "creative spatial reasoning" for me later.
I've already built it, I know it's worth the effort, and I know how it should behave--all good things for this demo.
Here's the schematic
And here I am following it and starting to think about how it could actually look, with some ideas about the aesthetics of the thing.
We'll see what ideas we keep.
A big noticing at this point is the oddity of the power section. Usually it's just the led resistor branch, then the 5817 and 100u to ground and into the circuit. In this case, we have to make our way down to the chip before we get busy with the little 47u/resistor loop that will give us vref and vCC and then into the circuit. And where does vCC even go? Well, let's worry about that in a bit.
Last edited: