I may have misunderstood what a hex file is, I simply meant a set of 8 ideally.
In any case I’m grateful for your help and thoughts.
Im not certain of the limitation of spincad so I’m not sure what is possible and what isnt, but my wishlist for the 2 builds would be:
8 Stereo Delays ("TimeLine" Set)
1. Anisotropic Oil-Can Delay: Dual modulated delay lines with asymmetrical LFO sweep, dark low-pass filtering, and mild non-linear saturation to simulate oil-anode flutter.
2. Stereo Multi-Head Tape Echo: Two staggered tape delay taps (3/4 timing ratio) featuring dual out-of-phase LFO modulation for tape warble and high/low-cut filtering.
3. Stereo Analog BBD Delay: Dual bucket-brigade style delays with steep low-pass filtering and gentle L/R pitch modulation.
4. Stereo Pitch-Shifted Feedback Delay: Dual delay lines running through a +1 octave pitch-shifter block inside the feedback loop.
5. Cross-Coupled Ping-Pong Delay: Interlocking dual delays where Output L feeds into Delay R feedback, bouncing repeats across channels.
6. Stereo Alternating Reverse Delay: Dual reverse delay buffer grains alternating between Left and Right outputs.
7. Envelope-Gated Swell Delay: Envelope follower driving an internal VCA gain ramp on the input, removing pick attack before entering the stereo delay matrix.
8. Sweep-Filter Modulated Delay: Dual delay matrix with an LFO-driven state-variable filter (resonant low-pass/band-pass) placed inside the feedback path.
8 Stereo Reverbs ("BigSky" Set)
1. High-Diffusion Ambient Cloud Reverb: Multi-tap delay network feeding an 8-stage comb/allpass matrix configured for high diffusion and seamless, blooming sustain.
2. Envelope Swell Ambient Reverb: Diffuse stereo reverb core paired with a slow envelope-controlled wet gain ramp for attack-free background pads.
3. Stereo Shimmer Pitch-Shift Reverb: Dual-channel plate/hall algorithm featuring a +12 semitone pitch-shifting block in the feedback loop.
4. Multi-LFO Detuned Chorus Reverb: Dense stereo reverb tank with multiple out-of-phase LFOs modulating internal delay taps to simulate ensemble movement.
5. Slow-Attack Auto-Volume Reverb: Envelope detector riding an input attenuation ramp, letting ambient tails swell in gradually after notes are played.
6. Diffuse Multi-Tap Tape Reverb: Multi-tap delay structure mapped with high-density allpass filters to blur individual tape repeats into a reverb space.
7. Reverse-Envelope Gated Reverb: Inverted decay matrix and reverse envelope gain control for gated, backward swell textures.
8. Dual-Tank Stereo Spring Reverb: High-pass filtered delay network paired with dense, low-delay allpass chains to simulate physical dual spring tank flutter and drip.