In search of Stereo Reverbs and Delays to fill 2 Binaura EEPROMS.

BrainGutz

New member
Earlier this week, I ordered two Binaura PCBs with plans to build a stereo reverb and a stereo delay. I didn't realize MAS Effects had so few stereo options available, and I’m pretty new to SpinCAD. Is anyone willing to share compiled .hex files for standalone stereo delay or stereo reverb patches?
 
@BrainGutz - I could easily spin-up some delay & verb patches in stereo. If you could be specific in your request for each of the 8 patches for both the delays & verbs, I'd be happy to do my best.
 
I did indeed, and I thank you for your efforts. I may end up lifting a few of these for sure, but I’m set on trying to do 8 unique (hopefully musical/useful) stereo reverbs and 8 unique stereo delays.

The idea is to make poor man’s Timeline and Bigsky. The spatialist would be perfect if it were stereo, and before I found the Binaura I planned to do a Aion Fx Amethyst (DM-2 clone) and the d3lay from pedalpcb in the same enclosure for the delay and a Threeverb/spatialist in another for the reverb. I prefer having 2 1590bb enclosures over 2 1590xx.

1. Can I audition the sounds you all share by importing it into spin-cad?
2. If these don’t exist can I ask for the communities help in designing stereo patches in spin-cad? Usability and variety is the goal.
Thanks
-BrainGutz
 
I did indeed, and I thank you for your efforts. I may end up lifting a few of these for sure, but I’m set on trying to do 8 unique (hopefully musical/useful) stereo reverbs and 8 unique stereo delays.

The idea is to make poor man’s Timeline and Bigsky. The spatialist would be perfect if it were stereo, and before I found the Binaura I planned to do a Aion Fx Amethyst (DM-2 clone) and the d3lay from pedalpcb in the same enclosure for the delay and a Threeverb/spatialist in another for the reverb. I prefer having 2 1590bb enclosures over 2 1590xx.

1. Can I audition the sounds you all share by importing it into spin-cad?
2. If these don’t exist can I ask for the communities help in designing stereo patches in spin-cad? Usability and variety is the goal.
Thanks
-BrainGutz
Not being a SpinASM coder, I rely on SpinCAD Designer to create patches for the FV-1. The patches linked to in my first response here are downloadable as SpinCAD (not HEX) files that can be loaded directly into SpinCAD Designer 99.1035 or even the newer SpinCAD Designer 99.1070

I typically don't work with the HEX files, but SpinCAD can easily Load and Save HEX file versions of its patches. So if you load a patch in from SpinCAD .spcd source, it can be saved out as a HEX file for those who use HEX files to load EEPROMs.

And yes, the patches can be auditioned by loading them into SpinCAD.

The worst the communities can do when asked for specific requests is point and laugh, so asking won't hurt and might even result in some interesting patches.

Still, please be specific when making patch requests so any developers have an actual target to aim for, rather than a generic request for 8 unique stereo delays and 8 unique stereo verbs. I suggest selecting 8 of the patch name types from both the Timeline & Bigsky and go from there. And remember, patch developers would need to be somewhat familiar with what those selections sound like. Personally, I've never heard the Timeline or Bigsky pedals.
 
I may have misunderstood what a hex file is, I simply meant a set of 8 ideally.

In any case I’m grateful for your help and thoughts.

Im not certain of the limitation of spincad so I’m not sure what is possible and what isnt, but my wishlist for the 2 builds would be:

8 Stereo Delays ("TimeLine" Set)


1. Anisotropic Oil-Can Delay: Dual modulated delay lines with asymmetrical LFO sweep, dark low-pass filtering, and mild non-linear saturation to simulate oil-anode flutter.


2. Stereo Multi-Head Tape Echo: Two staggered tape delay taps (3/4 timing ratio) featuring dual out-of-phase LFO modulation for tape warble and high/low-cut filtering.


3. Stereo Analog BBD Delay: Dual bucket-brigade style delays with steep low-pass filtering and gentle L/R pitch modulation.


4. Stereo Pitch-Shifted Feedback Delay: Dual delay lines running through a +1 octave pitch-shifter block inside the feedback loop.


5. Cross-Coupled Ping-Pong Delay: Interlocking dual delays where Output L feeds into Delay R feedback, bouncing repeats across channels.


6. Stereo Alternating Reverse Delay: Dual reverse delay buffer grains alternating between Left and Right outputs.


7. Envelope-Gated Swell Delay: Envelope follower driving an internal VCA gain ramp on the input, removing pick attack before entering the stereo delay matrix.


8. Sweep-Filter Modulated Delay: Dual delay matrix with an LFO-driven state-variable filter (resonant low-pass/band-pass) placed inside the feedback path.


8 Stereo Reverbs ("BigSky" Set)


1. High-Diffusion Ambient Cloud Reverb: Multi-tap delay network feeding an 8-stage comb/allpass matrix configured for high diffusion and seamless, blooming sustain.


2. Envelope Swell Ambient Reverb: Diffuse stereo reverb core paired with a slow envelope-controlled wet gain ramp for attack-free background pads.


3. Stereo Shimmer Pitch-Shift Reverb: Dual-channel plate/hall algorithm featuring a +12 semitone pitch-shifting block in the feedback loop.


4. Multi-LFO Detuned Chorus Reverb: Dense stereo reverb tank with multiple out-of-phase LFOs modulating internal delay taps to simulate ensemble movement.


5. Slow-Attack Auto-Volume Reverb: Envelope detector riding an input attenuation ramp, letting ambient tails swell in gradually after notes are played.


6. Diffuse Multi-Tap Tape Reverb: Multi-tap delay structure mapped with high-density allpass filters to blur individual tape repeats into a reverb space.


7. Reverse-Envelope Gated Reverb: Inverted decay matrix and reverse envelope gain control for gated, backward swell textures.


8. Dual-Tank Stereo Spring Reverb: High-pass filtered delay network paired with dense, low-delay allpass chains to simulate physical dual spring tank flutter and drip.
 
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