Hi,
I am curious (but not curious enough to pay for a “test enclosure“) what would happen if I used the Tayda UV printing service in the following way:
- A design with some some elements in white
- No overlapping shapes
- Actually white shapes in the COLOR layer
- Shapes in WHITE layer using the RDG_WHITE spot colour directly underneath those white bits
The way I’ve been advised to do it (and which works) is to delete the “look white on my screen” parts of the COLOR layer so that the RDG_WHITE bits show through. The downside of this is that when I look at my designs on screen, they look “wrong”.
My guess is that the UV printer works like other printers and just doesn’t print anything when it encounters fully white CMYK (100,100,100,0), and that it prints the WHITE layer first and then the COLOR layer. In which case, having white elements on the COLOR layer should be functionally equivalent to not having those elements there at all.
Has anyone tried this?
Martin
I am curious (but not curious enough to pay for a “test enclosure“) what would happen if I used the Tayda UV printing service in the following way:
- A design with some some elements in white
- No overlapping shapes
- Actually white shapes in the COLOR layer
- Shapes in WHITE layer using the RDG_WHITE spot colour directly underneath those white bits
The way I’ve been advised to do it (and which works) is to delete the “look white on my screen” parts of the COLOR layer so that the RDG_WHITE bits show through. The downside of this is that when I look at my designs on screen, they look “wrong”.
My guess is that the UV printer works like other printers and just doesn’t print anything when it encounters fully white CMYK (100,100,100,0), and that it prints the WHITE layer first and then the COLOR layer. In which case, having white elements on the COLOR layer should be functionally equivalent to not having those elements there at all.
Has anyone tried this?
Martin