@BrainGutz one thing I found about the FV-1 is that it may not have enough resources for you to implement everything you have in mind in a single patch. While I can't be sure and I am not going to put it past Cybercow, this did enter my mind as I read through your list. So then the challenge becomes how to simplify your goal or combine things in such a way that you get the main bits and maybe don't worry about some of the finer details. A good example is the 3-control limit compared to programmable menu-based products like the Strymon - requires a ton of experimentation and planning on the FV-1 to get the fixed vs. moveable parts nailed down in an acceptable way. Another example is the pitch shifting - it's got some inescapable artifacts and I wound up mostly using it in a way where it could be somewhat hidden.
I am willing to participate here in a "how would you do that" open discussion - not that my perspective is the final word necessarily. Interested to see what comes of the exercise.
DL