Spin chip

djmiyta

Well-known member
Apparently this chip is awesome how difficult is it to program having absolutely no knowledge about it? Any one have some experience with it?
 
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Apparently this chip is awesome how difficult is it to program having absolutely no knowledge about it? Any one have some experience with it?
Just a thumbs up Fig? I thought you’d cast some of that sweet knowledge you have out there. Hey wait a minute is this reallyFig?
 
Apparently this chip is awesome how difficult is it to program having absolutely no knowledge about it? Any one have some experience with it?
There are 2 ways to program your own effects on the FV-1:
  1. Native assembly language (more here) - This programming language is much more complex & less intuitive than what a microcontroller (like an Arduino) uses, but is necessary for creating efficient & complex programs - Most "professional" pedals that use the FV-1 use this.
  2. SpinCAD Designer graphical programming environment - Easy to use visual interface for beginners (similar to Max/MSP or PureData), but doesn't allow same level of control as the standard assembly language. This is a great option for getting to know the FV-1 and experimenting with DSP for the first time.
The other option is to download pre-programmed effects, assemble them with SpinASM, and upload them to your FV-1 or EEPROM. You'll have to make sure your hardware setup (pots/switches/IO) matches that of the program.

Electric Canary has a good FV-1 101 that covers all of these options, and I would recommend reading it before deciding which direction to go.
 
There are 2 ways to program your own effects on the FV-1:
  1. Native assembly language (more here) - This programming language is much more complex & less intuitive than what a microcontroller (like an Arduino) uses, but is necessary for creating efficient & complex programs - Most "professional" pedals that use the FV-1 use this.
  2. SpinCAD Designer graphical programming environment - Easy to use visual interface for beginners (similar to Max/MSP or PureData), but doesn't allow same level of control as the standard assembly language. This is a great option for getting to know the FV-1 and experimenting with DSP for the first time.
The other option is to download pre-programmed effects, assemble them with SpinASM, and upload them to your FV-1 or EEPROM. You'll have to make sure your hardware setup (pots/switches/IO) matches that of the program.

Electric Canary has a good FV-1 101 that covers all of these options, and I would recommend reading it before deciding which direction to go.
Very nice. Thats the kind of info that keeps me coming back to this forum. I wasn't sure if I wanted to try my hand at the Fv-1 but it doesn't sound too bad besides whats the worst that could happen right ? ( rhetorical question)
 
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