Tayda UV Printing

Good to know. I had some rather polar progress indicators during the last couple of orders. Sounds like multiples is the way to go.
 
Well it took a month but my order has just been sent. Hopefully this isn't a precedent for the two other orders I have in the queue because this has taken so long 😬
 
Well it took a month but my order has just been sent. Hopefully this isn't a precedent for the two other orders I have in the queue because this has taken so long 😬
Me too! I’ve had a couple slow ones in the past, but this one was by far the slowest. Hugo told me they had one good batch, then the supplier sent them a bad batch of powder and they were struggling to get good results. All that to say: I don’t think this is a portent of things to come.

In the future if I want to try out new or unusual finishes I’ll probably put those in their own orders so the more boring ones don’t get stranded.

Either way, really looking forward to wrapping up the big pile of half finished pedals that have been taking up space on my desk for the last month šŸ˜‚
 
In the future if I want to try out new or unusual finishes I’ll probably put those in their own orders so the more boring ones don’t get stranded.
I've started doing exactly that. Most of my "production" pedals are winked silver, but I have a couple oddballs, and I once had a batch of candy green sparkle delay a batch of 150 winked silvers that were ready to ship.

My metallic black order placed May 20 is still sitting at Pending on powdercoat. I'm sure I'll get it eventually.
 
Bugger, I was eyeing that one
FWIW there was a metallic black in my last order and it finished up in just a couple of weeks. I think that one’s at least moderately popular.

I really think this water texture finish was just an anomaly. Otherwise it’s usually safe to take the mindset of, ā€œif it’s not Black Sand, just expect it to take a few weeks.ā€
 
I've had a few metallic black, it is a really nice finish, worth the wait.
I think I have about 10 fully populated PCBs waiting on enclosures at this point haha.
 
Got the golden water texture enclosure in the mail yesterday and Hugo was right: this batch is not great. Kind of a standard gold sparkle with a weird lumpy texture on top that makes it look dull. None of the cool crackle texture from the photos. Also all my UV prints are soft/under-cured and have already picked up a lot of surface scratches just from handling them. Lots of visible print lines, too :-/

I'll probably reach out to them next week.

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Any quick thoughts here? Tayda says some of my colors are RGB, but when I select them in the illustrator file, they come up as CMYK. I can't even "convert to cmyk" because they already are...
 
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Any quick thoughts here? Tayda says some of my colors are RGB, but when I select them in the illustrator file, they come up as CMYK. I can't even "convert to cmyk" because they already are...
could try the trick of:
- select your artwork (obvs make sure nothing is hidden or locked or both)
- go to the swatches palette
- on the menu select "add selected colors" and check the "make global colors" if it's still there (I'm on an ancient version…)
then you can see ALL the artwork's colors in the swatches, and they'll be made into individual swatches with the little white corner mark (not the white corner with dot for Spot colors). Then you can make any adjustments, check their color config, etc.
Also, probably a no-brainer, but make sure the document mode is CMYK, double check.
 
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could try the trick of:
- select your artwork (obvs make sure nothing is hidden or locked or both)
- go to the swatches palette
- on the menu select "add selected colors" and check the "make global colors" if it's still there (I'm on CS4…)
then you can see ALL the artwork's colors in the swatches, and they'll be made into individual swatches with the little white corner mark (not the white corner with dot for Spot colors). Then you can make any adjustments, check their color config, etc.
Also, probably a no-brainer, but make sure the document mode is CMYK, double check.
Document was set to RGB. Not sure how that happened...let's see if that fixes it!
 
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