Grain delay

tedbrackets

New member
Hey everyone :)

I'm finally back again and have sometime to play around with my fv-1 build almost getting there with finishing the reverse reverb as a spincad block, also trying to make a block out of the reverse delay but that's painful

On the other hand I got better with spn coding I can make simple effects like delays etc but I can't say the same for grain delays.. can't get my head around a good approach for grain delay or time stretching anyone tried that or have some good approaches?

I'm messing with a delay line and ramps for this but I can't get it right yet
 
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